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The Amiga Retro re-birth

Updated: 2 days ago


Birth of the Amiga



The Amiga computer was conceived by a group of former Atari engineers, led by Jay Miner. In 1982, they founded Amiga Corporation and began working on a revolutionary computer system. Their goal was to create a machine that combined advanced graphics and audio capabilities with powerful processing, which was a groundbreaking idea at the time.


Jay Glenn Miner (May 31, 1932 – June 20, 1994) was an American integrated circuit designer, known primarily for developing graphics and audio chips for the Atari 2600 and Atari 8-bit family and as the "father of the Amiga"

The Amiga 1000, was introduced in 1985. It featured a multitasking operating system, advanced graphics and audio capabilities, and a custom chipset that set it apart from other personal computers of the era. While the Amiga 1000 was not an immediate commercial success, it laid the foundation for what was to come.

The Golden Age of Amiga

The late 1980s and early 1990s are often referred to as the "Golden Age" of the Amiga computer. During this period, the Amiga experienced a remarkable rise in popularity with the release of the Amiga 500 and left an indelible mark on the world of personal computing. Several factors contributed to the Amiga's prominence during this era being low cost and ease of use, making it a beloved platform among gamers, creative professionals and multimedia enthusiasts around the world.


Gaming Revolution


The Amiga 500 didn't merely enter the gaming scene; it orchestrated a revolution. It transformed living rooms into childhood realms where we could embark on adventures that were previously unimaginable on home computers such as the IBM pc with bleeping audio and poor graphics.


Here's a list of some of the most iconic original Amiga games:


Lemmings (1991): This puzzle-platformer became an instant classic. Players had to guide a group of adorable Lemmings through various obstacles, showcasing clever level design and strategic gameplay.



The Secret of Monkey Island (1990): A legendary point-and-click adventure game that blended humor, storytelling, and memorable characters. Guybrush Threepwood's quest for pirate fame remains a cherished memory for many.






Sensible World of Soccer (1994): This football (soccer) game by Sensible Software is often considered one of the best sports games of its time, with addictive gameplay and a vast player database.


Speedball 2: Brutal Deluxe (1990): This futuristic sports game combined elements of handball and ice hockey, delivering fast-paced action and brutal gameplay. It remains a favorite among Amiga enthusiasts.



Wing Commander (1990): A space combat simulator that set new standards for narrative-driven gameplay. Its cinematic approach and engaging storyline made it a milestone in gaming history.


Turrican II: The Final Fight (1991): A side-scrolling action game known for its impressive graphics, smooth gameplay, and a memorable soundtrack. It's often cited as one of the best games on the platform.




Cannon Fodder (1993): This war-themed action-strategy game blended humor with intense gameplay. Its catchy theme song and memorable tagline, "War has never been so much fun," left a lasting impression.


Populous (1989): A god game designed by Peter Molyneux, where players assumed the role of a deity guiding followers to expand and conquer. It was a groundbreaking title in the strategy genre.





Another World (1991): A cinematic platformer with minimalist storytelling and atmospheric graphics. It was known for its challenging gameplay and unique, immersive experience.


Lotus Esprit Turbo Challenge (1990): An iconic racing game that set new standards for the genre on the Amiga. Its smooth graphics and competitive multiplayer mode made it a fan favorite.


Shadow of the Beast (1989): Renowned for its impressive graphics and atmospheric soundtrack, this side-scrolling action-adventure game became synonymous with the Amiga's graphical capabilities.


North & South (1989): A strategic war game that combined turn-based gameplay with real-time battles. It's remembered for its unique blend of strategy and action in a historical setting.



Demoscene Culture - Early 90's Rave

The demoscene, a subculture of computer enthusiasts dedicated to creating audio-visual demos that pushed hardware to its limits, flourished on the Amiga. Demos like "Jesus on E's" by LSD and "State of the Art" by Spaceballs showcased the platform's graphical and musical prowess. These artistic demonstrations were not only entertaining but also inspired others to explore the Amiga's creative potential.






Revolutionizing Creativity: Amiga's Impact in Graphic Production and Andy Warhol's Digital Art Odyssey


Renowned for its robust graphic and multimedia capabilities, emerged as the preferred platform for desktop publishing and video production.


The powerful synergy of Deluxe Paint and Video Toaster software empowered users to create professional-quality content. This catapulted Amiga into the forefront across advertising, television, and independent film production.


Notably, even iconic figures like Andy Warhol embraced the Amiga for its creative prowess. Warhol, recognized for his avant-garde approach, produced digital artwork on the Amiga, further solidifying its status as a revolutionary tool in the hands of artistic visionaries.


The platform's seamless integration of graphics, animations, and 3D elements not only provided a technical advantage but also showcased its influence in shaping artistic expressions across diverse fields.

Next Episode: Amiga Emulation and the Amiga Mini


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